Sunday, May 26, 2013
Check out Epic/Mozilla's port of the Unreal 3D engine to HTML5 here. I remember a time growing up when my desktop was too slow to run Unreal, and today, we can run it in the browser! Given this kind of performance, applications like photo-editing or even light-weight video editing could be delivered over the web with snappy interfaces that don't require round-trips to the back-end for everything. Pushing some of the processing to the cloud will certainly make certain kinds of editing that were too demanding for an average desktop processor possible with a cluster of GPU-based servers on the cloud. It will also likely make new kinds of workflows and actions possible.
I expect we'll see ever more interesting and sophisticated apps delivered on the desktop browser, and watch them quickly flow down to browsers on tablets, and eventually phones.